I've been a board game player my entire life. A few years ago, while working on a client project, I found myself abstracting it in different ways and started to think of it as a board game. It was fascinating how I could take the client's real-world problem and distill it onto cardboard, making it simple and clear. I tested that board game with friends and refined it.

Eventually, I stumbled upon a group of other designers and started collaborating with them, testing each other's games and brainstorming new ideas. I discovered that many of the skills I use in product design overlap with board game design, though with intriguing new constraints. I became deeply interested in what makes a problem fun to solve. Some games worked perfectly fine mechanically, but they just weren't enjoyable.

Over the years, I began breaking down more real-world problems into games, aiming to simplify them elegantly. While most of my board game design work has been as a hobbyist, the enthusiasm of this group has been infectious.


This video is of a game I’ve been working on with a collaborator. We're currently in talks with a publisher on it.

Over the years, Ive worked on many games with many different themes and ideas. Below is a little peak into some of the prototypes